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Due to your clumsy nature, dire situations tend to either rapidly improve or escalate out of hand for you.

Once per short rest, as a bonus action, you may choose to roll a d20 after a successful attack roll. Roll a DC 11 check.

  • On a successful check, you add 1d4+2 damage to your attack.
  • On an unsuccessful check, you take 1d4+2 damage.
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