The creature suffers from heavy blood loss. Requires the enemy to have blood.
This effect stacks up to 4 times, once the creature is at max stacks, it suffers 15% of their maximum hit points in divine damage. Deals only 8% against boss enemies. Stacks reset to 0 once they reach 4.
Your next long rest restores 1 full less die of health. Except for level 1.
*Disclaimer : This is not a feat, but an effect like prone, paralysis etc.
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