You are an expert at disabling targets without killing them.
- Increase Wisdom Score by 1, to a maximum of 20.
- Anytime outside of combat or as a bonus action during the surprise round of combat, you may make a Wis (Medicine) check against one humanoid, giant, beast, fey, dragon, celestial, or fiend to determine it's weakness against knockouts. DC 12 + CR of creature. On success, you permanently know the weakness to that specific named creature (note difference between Fire Giant, and Fire Giant Dreadnought). On failure, you must wait 24 hours to make check again against specific named creature. Creatures immune to stunned, unconscious or paralyzed conditions have no weakness.
- If you make a melee attack against one or more creatures you know the weakness of during the surprise round, make a Str or Dex check (DC is the creature's Con Score). On success, creature gains the Unconscious condition for 4 hours.
- At 8th level, you may knockout creatures with ranged attacks using bludgeoning weapons or improvised weapons.
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