Prerequisite: Gnomes only
Prerequisite: Gnome Only
Gnomes have mastered the art and control of an explosive sand known as “black powder”. You can use your action to fire a custom made hollow metal rod, using either your dexterity or intelligence modifier for this attack. Your black powder mastery type determines the number, size, and shape of the attack. After you use your Black Powder Mastery ability, you can’t use it again until you complete a short or long rest.
Choose one of the following:
- Pistols
- Range: 30/60ft
- Damage: 2d4+ (DEX or INT mod)
- You can smith and maintain a 2nd Black Powder Pistol
- Quickdraw: You can use your pistol as a bonus action.
- Rifle
- Range: 90/120 ft
- Damage: 1d10+(DEX or INT mod)
- Breath: By using your bonus action to time your breath and exhale as you squeeze the trigger, you gain advantage on your next shot with your Black Powder Rifle.
- Your shot pierces through all creatures in a line (out to a maximum distance of 120’); compare the attack roll result to the AC of all creatures in the area to determine if they are hit.
- Boomstick
- Range: 15 ft cone
- Damage: 3d6. Increase to 4d6 at 9th level.
- On a successful attack the creature must make a Constitution saving throw DC equal to 8 + Intelligence modifier + proficiency bonus or be knocked back 10 ft, or knocked prone if they cannot be moved.