Once per long rest you may, as an action, allow the entity within you to take control. You become one size larger and you emit an aura of Fear out to 5 ft. Any creature that enters this aura or starts it's turn there must make a DC 12 Charisma save or have their movement reduced to 0 until the start of their next turn. A creature that successfully saves from this effect is immune to it for the next 24 hours. You have advantage on all melee attacks and disadvantage on all ranged attacks. You cannot cast spells and you lose concentration on any spell you are currently using. You take half damage from all physical attacks but must target whichever creature successfully attacked you last, and can use a bonus action to dash to that creatures location. To end this condition you must make a wisdom 15 saving throw, repeatable on each of your turns, or drop to 0 hit points. Allies can make a Charisma check DC 10 to give you advantage on this roll. If this condition is still in effect when the last enemy is slain, you must then target the closest creature to you.
Comments