Burn 2 Sorcery Points. If the next spell you cast would otherwise end due to a dispel effect or counterspell,l the magic is instead only suppressed or delayed for 1d4 rounds. The magic still ends when its duration expires, but the suppressed rounds do not count against its duration. The character can dismiss his or her own spell or spell-like ability (if dismissible) or dispel his or her own tenacious magic normally.
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