Upon casting Fireball, any large creature or smaller that fails its Dexterity Saving Throw against the attack is thrown 5 feet, times the level of spell slot used to cast the spell, from the epicenter of the spell. (Examples, 15 feet at 3rd level or 25 feet at 5th level).
If the route an affected enemy travels is clear, they take no additional damage.
If the route is obstructed by a small solid object (chair, table, etc) they take additional 5 bludgeoning damage from impact, and stop traveling on the other side of the impact.
If the route is obstructed by another creature, friendly or otherwise, the obstructing creature must make a Dexterity Saving Throw (DC 15) to avoid being hit. Upon failure, both targets take 10 bludgeoning damage, and both stop 5 feet beyond the point of impact.
If the route is blocked by a weak surface (wooden wall, fence, etc) the target takes additional 10 damage and breaks 5 feet through to the other side of the surface.
If the route is blocked by a solid surface (stone wall, rock face, etc) the target takes additional 15 bludgeoning damage, and stops against the object's surface.
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