Thanks to extensive practice firing Eldritch Blasts in combat, you gain the following benefits:
- You may ignore the verbal and somatic properties of the Eldritch Blast cantrip, instead channeling the spell's energy beam(s) forth from your eyes.
- Being within 5 feet of a hostile creature doesn’t impose disadvantage on your ranged spell attack rolls.
- When you use the Attack action and attack with a melee weapon, you may also fire a single Eldritch blast beam at any target within the spell's range.
If you make multiple melee attacks per action, you may fire one Eldritch Blast beam per melee attack made as part of your action. - Alternatively, when you use your Attack action to attack with Eldritch Blast beams, you may substitute one of your available Eldritch Blast beams for a melee weapon strike.
- Apply the benefits of your Eldritch Invocations to the bonus Eldritch Blast, as usual (such as Agonizing Blast or Repelling Blast).
If your repelling blast forces an enemy out of melee combat range, you (and others within range) may make an attack of opportunity on that enemy.
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Posted Jul 22, 2022Honestly, this part alone is worth the price of admission for me:
1) Being within 5 feet of a hostile creature doesn’t impose disadvantage on your ranged spell attack rolls.
These might be a bit OP:
2) If you make multiple melee attacks per action, you may fire one Eldritch Blast beam per melee attack made as part of your action.
3) You may ignore the verbal and somatic properties of the Eldritch Blast cantrip, instead channeling the spell's energy beam(s) forth from your eyes.
And I think this is broken, since forced move usually doesn't provoke:
4) If your repelling blast forces an enemy out of melee combat range, you (and others within range) may make an attack of opportunity on that enemy.
For 1) - I find my Warlock in melee almost constantly, very needed - and comparable to other "weapons'" feats.
For 2) - You are adding a free d10 range attack to every melee attack, ouch. (Conversely, why only melee - imagine an archer adding a d10 attack per ranged weapon attack!)
Esp. in combination with 3), so using a 2 handed weapon and still tossing out extra d10s ... feels like a bit much.