Enlarge/Reduce As A Bonus Action. Image

As a bonus action, You cause yourself to grow larger or smaller up to 1 minute. Everything you are wearing and carrying changes size. Any item dropped by an affected creature returns to normal size at once.

Enlarge. Your size doubles in all dimensions, and your weight is multiplied by eight. This growth increases your size by a maximum of two categories, from Medium to Huge. If there isn't enough room for you to double your size, you may destroy building structures until you fit in a space, after a failed STR saving throw of those structures; otherwise, you attain the maximum possible size in the space available. Until the spell ends, you have an advantage on Strength checks and Strength saving throws. Your weapons also grow to match your new size. While these weapons are enlarged, the target's attacks with them deal 1d4 extra damage per category increased.

Reduce. Your size is halved in all dimensions, and your weight is reduced to one-eighth of normal. This reduction decreases your size by a maximum of two categories, from Medium to Tiny. Until the spell ends, you get a disadvantage on Strength checks and Strength saving throws. Your weapons also shrink to match your new size. While these weapons are reduced, your attacks deal 1d4 Less damage per category decreases (this can't reduce the damage below 1).

Enlarge/Reduce As A Bonus Action. Image

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