Starting at 3rd level, combine an experimental elixir with a half a days ration to create an experimental food item. The food item takes on the properties of the experimental elixir with additional properties based on the Elixir. This food item is quick to expire, expiring only 3 days after its initial creation. All dice rolls increase by 1 die per class level. (I.E. 2d4 at third level, 3d4 at fourth level, capping at 6th level.)
Healing Elixir - The consumer gains 2d4 + Intelligence modifier HP, in addition to + 2 to all strength rolls/checks for 10 minutes
Swiftness - The consumers walking speed increases by 10 feet for 1 hour, in addition to + 1 to all dexterity rolls/checks for 1 hour. (Does not affect AC)
Resilience - The consumer gains +2 to AC for 10 minutes.
Boldness - The consumer can roll a d6 and add the number rolled to every attack roll and saving throw they make for the next minute. (This is not affected by class leveling.)
Flight - The consumer gains a single charge of Misty Step.
Transformation - Instead of transforming, the consumer gains eagle like awareness, gaining advantage on initiative rolls for one hour.
In addition to all affects with the basic combination, when at a cooking station, food created can gain additional benefits depending on cooking style and additional herbs/potions added.
Any additional potion (Max: 3) added to a food item adds the potions affect to the food item at 25% strength. If more than 3 potions are added to the food item, roll a D20. On a critical failure, wild magic is triggered. Food shelf life decreases in duration by 1 day per potion added.
Cooking styles
Bake - Baked goods gain increased healing properties
Grill - Grilled goods increase strength properties
Boil - Boiled goods cause 1 die to be added to all die rolls on the potions affects.
Caramelize/Sweeten - Increased dexterity properties
Dry - Reduced effectiveness by 25%, doubles food shelf life.
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