Embracing the ominous power, harness the might of death knights as you rise from the brink, casting shadows of fear upon those who dare to challenge your newfound dread-infused power.
At the end of a long rest, You gain one of the following benefits, this benefit lasts until used or the end of your next long rest:
Undying Endurance: When you are reduced to 0 hit points but not killed outright, you can use your reaction to make a DC 12 Constitution saving throw. On a success, you drop to 1 hit point instead of being knocked unconscious. Fail or Success you can use this ability once, and you regain the ability to do so after a long rest.
Chill of Death: When you hit with a melee weapon attack, you can expend a use of your hit dice to deal an additional 1d8 necrotic damage to the target. You can use this ability a number of times equal to your proficiency bonus, and you regain all expended uses after a long rest.
Eldritch Dread: As a reaction when a creature you can see within 30 feet of you hits you with a melee attack, you can shroud yourself in eldritch darkness. The attacking creature must succeed on a Wisdom saving throw (DC 8 + your proficiency bonus + your Charisma modifier) or become frightened of you until the end of its next turn. Once you use this ability, you can't use it again until you finish a long rest.
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