Pact With The Queen Of Air And Darkness Image

Prerequisite: No other pact, a sacrifice of equal or greater value to the pact condition(s) has been completed prior to awakening this feat

You have entered a pact with the archfey Queen of Air and Darkness. The mark of her pact manifests somewhere visible on your body once you awaken this feat. Determine its appearance and the flaw associated with it. You gain the following benefits:

  • Increase your Constitution score by 1, to a maximum of 20.
  • Dream Walking: Per every short and long rest, roll a 1d4 and determine the effect gained. You must follow the cantrip's or spell's parameters as stated, and you can cast these spells through your mark. Once you cast it, you must finish a short or long rest before you can cast it again through the mark. Constitution is your spellcasting ability for these spells.

The dream starts as it always does. Everything around you is cloaked in darkness. A foggy but graceful figure in the distance beckons you to come closer. Upon reaching her ghostly form, you listen intently as a myriad of whispering voices envelop your senses. Before you can speak, you are seemingly forced awake and find yourself imbued with magical powers that were not there before...

 

Dream Walking

d4

Effect

1

Take the cantrip Thunderclap and the 1st level spell Healing Word

2

Take the cantrip Green-Flame Blade and the 1st level spell Acid Stream *

3

Take the 1st level spells Zephyr Strike * and Cure Wounds 

4

Choose one of the previous benefits

    * - Requires concentration
  • Chaotic Temptation: When you cast the 1st-level spell through your mark, roll a wisdom saving throw. If you fail, you must expend one of your Hit Dice and roll it. If you roll an even number, you can cast the spell at 2nd level but must complete a long rest to regain it. If you roll an odd number, you take force damage equal to the number rolled and cast the spell as written. If you have no expendable Hit Dice, take the maximum number possible to roll as force damage against yourself, you automatically fail your spellcasting check, and you must complete a long rest before regaining the spell(s) back.
  • Pact Hunger: If presented with an opportunity to further or complete the demands of The Queen of Air and Darkness, you must use your current gained effects to do so at the best of your ability. Resisting or disobeying your patron will result in the temporary suspension of any gained effects for the duration of 'X' determined by your DM.

You also develop a random flaw from the following table:

Archfey Pact Flaws

d4

Flaw

1

The mark whispers to you in Sylvan. It reminds you of your patron’s demands and may sometimes offer guidance.

2

You are often unable to sleep. It makes completing your task more difficult as it prevents Dream Walking.

3

The mark burns when you are not actively fighting for your patron. It hurts more as time goes on, and you may take damage because of it.

4

You are sometimes overcome with a strange feeling when you use your mark...as though someone else is controlling your actions.

Pact With The Queen Of Air And Darkness Image

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