Nen is the ability to manipulate your spiritual aura in supernatural ways
Roll A d6 to deteremine your nen type/ Hatsu, you may only use your nen type at level 3, before that, you cannot use your nen type.
1. Enhancer (Uses STR)
2. Emitter (Uses WIS)
3. Conjurer (Uses DEX)
4. Manipulator (Uses CHA)
5. Transumuter (Uses INT)
6. Roll another d6, if you get 5-6 again, you have specialist, if not, roll again on this table. (Uses CHA)
You can only use your nen type at level 3, before that you can only use nen without a type.
Types of Nen:
If something covered by a nen type is not listed here (Such as stuff like buffing hp as an enhancer), ask your dm to come up with stats for it based off of the things listed here.
Emitter:
Make projectiles out of your nen.
Allows you to make projectiles out of your nen. (3 nen points at base) Projectile range = 10 ft + your level x 4. Damage= 1d4+WIS mod + (Amount of nen points used for the attack) The volume of the projectile (If the projectile is purely nen) is 1ft+Wis mod+Nen points converted to feet, you can make the projectile smaller if you wish.
Enhancer:
Enhance yourself, other people, and objects
-You can spend half the nen points needed to increase the damage of a basic attack
-You can spend 3 nen points every turn to increase your AC or something elses AC by your strength mod
-You can sped 4 nen points per turn to grant someone or something (Yourself included) an amount of any proficiences equal to your level divided by 2 until you dispel this effect or you are out of nen
-You can spend 1 nen point per turn to enhance a stat by 1 for a period of time, for every 1 nen point, you can add 1 point in your stat, for example, you can increase your WIS mod by 3 at the cost of 3 nen points per turn.
-Spend 1 per turn nen point to gain resistance to 1 damage type until your run out of nen or dispel the effect
Conjurer:
Create stuff out of your aura.
-2 Nen Points to create a small object (dice, piece of wood etc.) Req lv. 3, 3 nen points to create a medium object (Shelf, Fridge etc.)Req lv. 5, 4 nen points to create a large object (Big Tree, etc.), if its mechanical (Gun, car etc) add +2 to nen point req
-When making a weapon, the attaks with it will be the same as a basic attack except you add your Dex mod
Manipulator:
Manipulate Things like telekinesis
-You must be able to see an object to use you Manipulation on it
-You can make a tiny object float at the cost of 1 nen point per turn, add 1 nen point per turn for each higher size. If you want to bend or break an object, you must make a CHA Check and try to break it with your mind.
DC to break or bend an item, when breaking a substance not listed below, compare it to the thing on this table that think it is closest to in terms of toughness:
Add prof bonus
Cloth: 5
Wood: 10
Metal: 15
Steel: 20
Diamond: 30
-Lv 6: You can control the opponents attack slightly, subtract your CHA mod from every attack that you control.
-You can manipulate corpses and objects like puppets, when you find an object or living thing that is not in control by another being. Spend a number of nen points equal the the challenge rating or level of whatever you are manipulating per turn to control it. Lets say you try to control the corpse of a dead lv 15 Phantom Troupe member. spend 15 nen points per turn to control it.
Transmuter:
Change the form, nature, or substances that make an object
-Touch a small object, change its color and shape to whatever you desire, costs 3 nen points
- Change the size of a small through large sized object at the cost of 1 nen points per foot cubed change
-At level 18: You can transmute living things, when you touch someone, turn them into a non harmful element of your choice slowly, they lose hp equal to nen points used per every touch, for example, the opponent has 150 hp, you use this ability and transmute them into diamond while using 20 nen points, therefore they lose 20 hp, 20/150 of their body from where you touched turns to diamond. When using this ability on someone, add 5 to the opponents AC when rolling for AC
-Lv 5: You can transmute your own aura
-When using transmutation on an object, you must make a DC check to see if you can even transmute it, if an object is not on on this table, compare it to the thing on this table that think it is closest to in terms of toughness:
Add Prof Bonus
Cloth: 5
Wood: 10
Metal: 15
Steel: 20
Diamond: 30
This table signifies how hard it is to transmute a substance. You don't have to make a DC check for what you are transmuting it into, lets say you transmute wood into diamon, the DC would be the DC of wood, because that is the substance you are transmuting from. If you are transmuting your own aura into something, no DC is required.
Specialist:
-When the user reached level 3, the dm grants the specialist one random thing that cannot be achieved through other nen types or combination of other nen types being used together
Example:
A player rolls specialist and reaches level 3, the dm decides to give the player the perk of infinite range for all attacks.
How many types Of Nen You Mastered: To use other types of nen other then your base type, you must know them, every 5 levels, you can learn another nen type other then your base type, as stated before, you cant use them to their full capacity
The Strongest Nen Type:
All types are meant to be balanced and I will continuously try to balance them if one is too strong, they are all meant to be even power. Specialist is an exception, but it wont be busted, a lv 16 Transmutation user would probably be slightly stronger or even with a lv 15 specialist, but if used correctly, they all end up even in power.
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