A god chose you to carry a manifestation of their power, and now you can manifest that power in a number of ways.
| Alignment | Effect |
|---|---|
| Evil |
Once per long rest, you can attempt to frighten creatures in a 20-foot sphere centered on yourself as an action. Targets must make a wisdom saving throw against your spell save DC. On a failure, the targets are frightened of you for one minute, or until they pass the save at the end of their turns. Creatures who are frightened by this ability take an additional 2d6 necrotic damage from all sources until they lose the frightened condition. |
| Good |
Once per long rest, choose up to six willing creatures within a 20 foot sphere centered on yourself to grant a +2 to their AC as an action, similar to that of a shield of faith spell. This lasts for one minute, or until you fall unconscious. If the targets of this ability are more than 20 feet away from you they lose the bonus. Using this ability does not require concentration. |
| Neutral |
Once per long rest, you can use an action to manifest a pair of celestial wings that give you a fly speed of 60 feet per turn. If you can already fly, it increases your flying speed by 30 feet. This lasts for 1 minute or until you fall unconscious. |
You can also cast the cantrip guidance.
Your patron also grants you 1 point of Intelligence, Wisdom, or Charisma (choose when you select this feat).
In addition, you can use a holy symbol as a spellcasting focus for any spell you cast that uses the spellcasting ability you choose when you select this feat.
Previous Versions
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8/28/2023 2:04:22 PM
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8/28/2023 3:39:49 PM
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