Minor Necromantic Thrall Image

Due to your research into the necromantic arts you can keep a single raised undead as chosen thrall. Performing a ritual that takes an hour, you may physically reconstruct and weave magic into a humanoid corpse to raise it as your thrall. You may perform this ritual as a part of a long rest. The thrall uses the same stat block as a Zombie, and gains any effects that would affect any raised undead, such as the Undead Thralls class feature from the School of Necromancy wizard subclass. In combat, you control the creature on your turn and may issue it mental commands as a free action as long as it is within 60 feet. If you are incapacitated or outside the range to make commands, the thrall will attempt to complete it's last issued command, and upon completion stand unresponsive and only defend itself against hostile creatures. During a long or short rest if you have proficiency in medicine or weavers tools you may heal your thrall for 1d8+5 hit points. You may also touch your thrall and spend a first level spell slot as an action to heal it for 1d8+5 hit points. If your thrall is destroyed or killed you may make a new one from a fresh corpse or reanimate it as long as it is not destroyed beyond use using the same ritual used to create it.

At your Dungeon Master's discretion you may choose the appearance of your thrall, and the level of equipment you may have your thrall attempt to use. Perhaps you may disguise the appearance and smell of your thrall to allow it to accompany you without issue to settlements, equip it with armor, or fuse weapons into it's body.

Minor Necromantic Thrall Image

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