Your familiarity with the planes and dimensions leads you to further experimentation and exploration of their limitless possibilities. Inside your body there appears a pool of energy, which you can use to further augment your abilities; the pool has a number of uses equal to your Constitution Modifier (minimum of 1). You regain all expended uses of Planar Cunning whenever you take a short or long rest. These charges may be added as normal Planar Cunning to you already existing pool and abilities.
Whenever you use your action or cunning action to dash, disengage, or hide, you may opt to use your Transient Disposition's version. Using the Transient Disposition's version counts in the case of exiting the ethereal for Planar Cunning.
You may pick one of the following as an abilities:
*Transient Disposition: Dash*
You dash through the border between the ethereal and material planes, exiting after the end of the dash. Your movement is unaffected by difficult terrain, and spells and other magical effects cannot reduce your speed until the end of your turn. If you occupy the same spot as a solid object or creature when this happens, you are immediately shunted to the nearest unoccupied space that you can occupy and take force damage equal to twice the number of feet you are moved.
*Transient Disposition: Disengage*
As you disengage, you may enter the ethereal plane and exit to appear 10 feet away from where you entered.
*Transient Disposition: Hide*
By going into the ethereal plane, you forgo making a stealth roll and instead hide between the ethereal and material planes. While under the effects of Transient Hide, you can still be targeted from the material plane, but you also gain the effects of half cover. You can only stay in the ethereal plane until the start of your next turn. You may also exit as part of your movement.