Touch Of Othello Image

Having been blessed by the True Devil of Othello, you are granted many boons but there are caveats to each, so think wisely which you activate. Othello is bound by the strength of the soul sea which bridges terra and the layers of hell. Extra dimensionally it is one of the 5 most powerful beings in all of existence.

You have 2 charges, and for every 3 levels starting at 0, you gain 1 more.

Dreadnoughts Crusade.

Dawning a mantel of ethereal aqua, you gain a swimming speed double your movement speed. You gain access to a torrent attack, which as a BA fires a wave of cosmic waters, hitting everything in a 20 foot cone ahead of you, dealing 3d8 Necrotic and 2d6 Bludgeoning damage,  you can add your Wis Mod and Cha Mod to the roll for attacks and damage. (Condition, DC 10 Wis save if you miss the attack, spirits of the mantel attack you instead, 2d8 Necrotic Damage.)

Astral Voyager.

Boots of astral liquid engulf your legs and eyes. You gain true sight up to 50ft and gain the benefits of the alert feat. Your movement speed is increased by 5ft, you can also cast Animate Dead, Speak with Dead, and Misty Step once a day each. (Condition, you suffer 1d6 Necrotic damage every time you take damage. If you die to this damage, your soul is casted to the Leviathans of the Astral Sea, never to see heaven.)

Black Hole Divine.

You can summon a familiar, they have two forms, a young woman clad in sea farers garb, a coiled serpent, or they may take the form of a weapon of your choice. You choose the form you prefer, they function as their own individual but are subservient to your commands. See their stat blocks. (Condition, if they take damage it goes directly to your own HP as Necrotic damage.

True Potential.

This uses 4 charges to activate. The Astral Lich embodies you, pushing your spirit outside of your body. You may move freely as your soul travels the world, separately from your body. You still control your body however, through the lich. Your soul however moves, behaves and acts in the between plane allowing you to speak and interact with peoples souls directly. Your Soul is not bound by the laws of physics or terra reality as well.

There is one last ability that Othello grants you through relation to the living  pulls of the Astral Sea. Through these energies you can change the course of life, death, and the cosmos. You use 2 charge to activate each as a free action, they last under the next long rest.

Astral Restoration - Bubbles of the Astral sea sparkle around the single target. They gain Maximum HP equivalent to your Maximum HP.

Astral Bane - You debilitate a creature beyond comprehension as death clings to them, you choose 2 of their stats to cripple to 1.

Astral Damnation - You choose a creature, you can either deal double damage to that target, or banish them to the Astral Sea eternally upon a successful hit.

Astral Current - Swirling masses of ether water swings around your body violently like a storm. Your eyes glow yellow, giving you auto success on intimidation checks against a target who has less than 15 Charisma, as well, you gain an extra attack on your attack action.

 

Touch Of Othello Image

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