At character creation, choose at least one trigger for your hero’s asthma:
-Physical exertion/exercise: The hero must make a Constitution saving throw to dash in or outside combat. The hero is disadvantaged on all attack rolls and ability checks if not. Medication gives the hero an advantage on the constitution saving throw to prevent or end the effect.
-Allergens/irritants: The hero has a disadvantage in saving throws against gaseous effects. The hero also must make a Constitution saving throw in dusty, smoky, mouldy, or otherwise heavily irritant-filled rooms/locations; otherwise, they have a disadvantage on all ability checks until they succeed on a save. Medication gives the hero an advantage on the constitution saving throw to prevent or end the effect.
-Night asthma: Roll a Constitution saving throw at the beginning of a long rest. On a fail, the hero does not get a good night’s sleep and takes one level of exhaustion. Medication gives the hero an advantage on the constitution saving throw to prevent the effect. (optional: at character creation, roll a d%. On 60% or higher, the hero deals with night asthma effects as a part of their condition.)
Should the hero go five rounds without saving from the effect, it ends, and the hero is given one level of exhaustion.
When you take this disability, you may take an additional feat or give a +1 to two ability scores or a +2 to one ability score.
Previous Versions
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8/31/2023 5:48:55 AM
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