Roll a percentile die and a d10 and consult the following chart (these numbers may need to be adjusted):
1%–40%: The hero is considered to be in a depressive episode. Consult the mechanics for depression to determine the penalties involved.
41%-60%: The hero is relatively balanced and neither manic nor depressive. No penalties are incurred.
61%–100%: The hero is considered manic. Manic heroes cannot be surprised and have an advantage in initiative rolls. Manic heroes must make a Wisdom save at the end of every long rest. On a fail, the following occurs: heroes have a disadvantage on Wisdom saving throws, Intelligence saving throws, and concentration checks.
At the end of a long rest, make a Wisdom saving throw. When manic or depressive, a failure to save results in the hero staying manic or depressive. When stable, a successful save results in them remaining stable. Should the hero succeed in their wisdom saving throw while manic or depressive or fail their wisdom saving throw while stable, they must again reroll the d% die to determine their new state.
When you take this disability, you may take an additional feat or give a +1 to two ability scores or a +2 to one ability score.
Previous Versions
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