The hero must make an Intelligence saving throw or has a disadvantage on persuasion checks to haggle and barter with currency and on checks related to numbers in any way (e.g., numeric puzzles).
When you take this disability, you may take an additional feat or give a +1 to two ability scores or a +2 to one ability score.
Previous Versions
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8/31/2023 6:08:05 AM
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Coming Soon
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