At the end of a long rest, make a Constitution saving throw. On a failed save, the hero has a disadvantage on initiative checks. They can only make opportunity attacks at the end of their next long rest due to daytime drowsiness. On a critical failure, the hero gains no meaningful rest throughout the night and is struck by sleep paralysis. Take one level of exhaustion.
During a short rest, narcoleptic heroes may spend the short rest napping to combat their daytime drowsiness. At the end of the short rest, they may make another Constitution saving throw against their tiredness.
At character creation, roll a percentile die. If the roll is 70% or lower, the character has cataplexy as a symptom of their narcolepsy. Cataplexic heroes must make a Constitution saving throw or be knocked prone when surprised or put under a fear effect.
When you take this disability, you may take an additional feat or give a +1 to two ability scores or a +2 to one ability score.
Previous Versions
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