List things related to your hero’s trauma or trauma triggers. When they come up in the game, have the hero make a Wisdom saving throw every round until the trigger is gone or has subsided. Add one point of stress for each failed saving throw.
On a count of 3 stress points, the character is under a fear effect related to whatever caused the trauma trigger to surface. Continue to make Wisdom saving throws until the number of stress points falls below 3. On a score of 5 stress points or more, the hero is incapacitated and can only save from the effect.
A natural 20 automatically causes the hero to lose all stress points. It makes them immune to the PTSD effects until the end of the encounter. In contrast, a natural one automatically brings them to 5 stress points. Stress points are reset after a long rest. (optional: make a Wisdom saving throw at the end of a long rest to determine if/how many stress points are removed.)
When you take this disability, you may take an additional feat or give a +1 to two ability scores or a +2 to one ability score.
Previous Versions
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8/31/2023 6:28:02 AM
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Coming Soon
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