Expanded Cohort Of Chaos Image
Prerequisite: 4th Level, Scion of the Outer Planes Feat
 

You can channel the cosmic forces of chaos that drive the multiverse toward both freedom and disarray. Your actions are still yours to choose, but you gain these benefits:

Ability Score Increase. Increase an ability score of your choice by 1, to a maximum of 20.

Chaotic Flare. When you roll a 1 or a 20 on an attack roll or a saving throw, the magic of chaos flows through you. Roll on the Chaotic Flares table to determine what happens. A flare lasts until the end of your next turn, and a new flare can’t occur until after the first flare ends.

If the flare requires a saving throw, the DC equals 8 + your proficiency bonus + your Constitution modifier.

Chaotic Flares

d10 Flare
1 Extraplanar Void. The negative energies emitted from the void link you and your allies' life forces. Whenever an ally within 15 feet of you takes damage, you take half of that damage rounded down.
2 Disruption Field. Waves of energy ripple in a 10-foot radius sphere centered on you. Every creature other than you that starts its turn in that area or that moves into that area for the first time on a turn takes 1d8 force damage.
3 Battle Fury. A creature of your choice that you can see is filled with reckless fury. The creature has advantage on all attack rolls and disadvantage on all ability checks and concentration saving throws if they are maintaining concentration on a spell.
4 Unbound. When you move, you can use some or all of your walking speed to teleport once, along with any equipment you're wearing or carrying, up to the distance used to an unoccupied space that you can see.
5 Wailing Winds. Howling winds swirl around you in a 60-foot radius. You and any creature in that radius have disadvantage on Wisdom saving throws. 
6 Forceful Retribution. Whenever a creature hits you with an attack roll, that creature takes 1d10 force damage as chaotic magic lashes out against them. 
7 Darkening Ray. A bolt of darkness shoots from your chest. A creature of your choice that you can see within 30 feet of you must succeed on a Constitution saving throw or take 1d6 necrotic damage and be blinded.
8 Gravity Surge. An oppressive force of gravity generates a 15-foot radius sphere around you. Any creature other than yourself that moves in that area suffers the effects of difficult terrain.
9 Planar Shift. Planar magic disrupts the laws of presence around a chosen creature within 30 feet. The target gains the ability to walk through solid objects and creatures as if they were insubstantial but can still make the full range of actions as usual. Additionally, the target gains a heightened sense of awareness, granting them the ability to perceive hidden or invisible creatures. 
10 Shattered Consciousness. A spike of mental magic lashes out from you to a creature you can see, forcing them to roll an Intelligence saving throw. On a failure, they become paralyzed as their mind temporarily collapses.

You can also forcibly release a chaotic flare as a bonus action, rolling on the table as normal to determine the effects. You can use this bonus action a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.

Previous Versions

Name Date Modified Views Adds Version Actions
3/11/2024 3:59:07 AM
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Coming Soon
Expanded Cohort Of Chaos Image

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