When spending prolonged time in direct sunlight, make a Constitution saving throw against sunburn. On a fail, the character takes 1 point of nonlethal damage for each hour in the sun. Heroes who dress appropriately to cover their skin do not have to make the save.
Heroes with albinism also have a -1 penalty to passive perception and suffer a disadvantage on perception checks made in bright light or saving throws against spells and abilities that utilize bright light (e.g., sunbeam) without protective eyewear. Albino heroes have at least low-light vision regardless of race and have an advantage on perception checks made at night.
When you take this disability, you may take an additional feat or give a +1 to two ability scores or a +2 to one ability score.
Previous Versions
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8/31/2023 2:20:45 AM
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8/31/2023 2:21:42 AM
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