Defensive Tactics Image
Prerequisite: A level of 6 or higher
 

You have trained to master new methods of active defense. All defensive tactics last until the beginning of your next turn, and they can be used a number of times per long rest equal to your Proficiency bonus. You gain one of the following maneuvers for which you meet the prerequisite:

  • Overwhelm: Requires 16 Strength: As an action you enter a stance in preparation for on coming blows. While you are in this stance, you may oppose a number of melee attacks up to the amount of attacks you could normally make with an attack action. When a creature within your range targets you with a melee attack, roll an opposing melee weapon attack roll against them. The higher result goes through as a normal attack. This does not take your reaction.
  • Riposte: Requires 16 Dexterity: As an action you enter a stance in preparation for on coming blows. While you are in this stance, you gain a bonus of +2 to your AC against melee attacks. In addition, when a melee attack misses you you may immediately strike back with a melee weapon. You can strike back a number of times up to the amount of attacks you could normally make with an attack action, and you do not spend a reaction to make these attacks.
  • Vital Surge: Requires 16 Constitution: As an action you boost the resiliency of your body. Gain temporary hit points equal to your Constitution modifier multiplied by your Proficiency bonus. These temporary hit points disappear at the beginning of your next turn.
  • Focus: Requires 16 Intelligence or Wisdom: As an action you focus your mind and sharpen your will. You gain advantage on Intelligence, Wisdom, and Charisma saves, as well as saves to avoid losing concentration on a spell.
  • Suppression: Requires 16 Charisma: As an action you may sap the morale of your enemies. Roll a performance check, and minions and enemies within 30ft of you with less health than the result of your check cannot make attack rolls against you or your allies.
  • Hunker: Requires Heavy Armor Proficiency: As an action you take a stance emphasizing the power of your armor. You gain a +3 bonus to your AC, and reduce any damage you take by the value of your AC-10. If you are wielding a shield gain a +4 bonus instead.

This is a training feat, meaning it may only be acquired through training during downtime.

Previous Versions

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9/1/2023 2:20:36 AM
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Defensive Tactics Image

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