"Draconic Ascendant" This extraordinary ability is akin to a character harnessing the very essence of their inner power, much like the fabled warriors who ascend to the status of Super Saiyans in other tales. To activate this awe-inspiring transformation, a character must find themselves in dire stess, their health dwindling to a mere quarter of its maximum capacity.
When the draconic ascendant ability is invoked, the character undergoes a breathtaking metamorphosis. Their entire being seems to ignite with an ethereal fire, radiating an aura of palpable energy. Their eyes blaze with newfound determination and raw power. In this heightened state, they become a blur of motion, as if the world itself struggles to keep up with their movements. When the transformation takes place, and explosion of energy occurs, knocking anyone within 5 ft of the character back 10 feet.
The character is also under the profound influence of the Haste spell (AC +2, double movement speed, and take an extra attack each turn). This magical augmentation grants them the gift of supernatural speed, enabling them to act with astonishing agility and reflexes. They become a whirlwind of action, capable of executing multiple attacks, dodging incoming threats, and making decisions in the blink of an eye. Additionally, you have advantage on all saving throws in which you are proficient and are immune to exhaustion while in this form.
The following features also replace your breath weapon while in this state. You can use this ability once per transformation.
Breath Weapon: You exhale destructive energy in a 60-foot cone. Each creature in that area must make a dexterity saving throw. On a failed save, a creature takes a 10d10 fire damage, and half damage on a successful save.
Super Dragon Fist: While in the transformed state you can make a series of attacks, rolling an additional martial arts die for each strike that deals any type of damage your character could produce. If you spend ki points to use flurry of blows, add the extra martial arts die to each strike as well. If the final strike hits, you unleash a channeled, focused blast of radiant energy that penetrates the target (dealing 10d10 radiant damage) and extends in a 60 foot line taking the shape serpent-like draconic spirit. Each creature in that line must make a dexterity saving throw. On a failed save, a creature takes a 10d10 radiant damage, and half as much damage on a successful save.
The transformation lasts for up to 1 minute. While in the ascended form, you must make periodic Con saves (DC 14) in order to maintain the transformation. You can use an action to transform back to your original state. You can transform once per long rest. However, once you have used this ability, you must roll on a d100 at dawn to see if the ability recharges. The ability only recharges if you roll a number that equals less than your current character level.
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