Throwing Image
Prerequisite: Strength of at least 13
 

Prerequisite: Strength 13 or higher

Benefit:

You possess immense strength and have mastered the art of throwing melee weapons with great force and accuracy. This feat grants you the following benefits:

  1. Increased Thrown Range: All melee weapons gain the thrown property with a range of 30/60 feet. This means you can throw any melee weapon effectively up to 30 feet, and you can throw them at disadvantage up to 60 feet.

  2. Enhanced Thrown Weapons: Weapons with the thrown property now have their range increased by 30 feet. For example, if a weapon originally had a range of 20/60 feet, it now has a range of 50/90 feet when thrown.

  3. Strength Bonus: You may add your Strength modifier to the damage roll when using a melee weapon with the thrown property.

  4. Quick Draw: You can draw a thrown weapon as part of your ranged attack. This means you can throw a weapon even if it wasn't explicitly drawn during your turn.

Special: If you have the Extra Attack feature, you can make a second thrown weapon attack as part of the same Attack action. However, the second attack is made at disadvantage unless the weapon has the thrown property or you have a feature that negates the disadvantage.

Again, please consult with your Dungeon Master to ensure this Strength-based feat fits well within your campaign and doesn't disrupt game balance. They may provide additional guidance or make adjustments based on the specific needs of your game.

Throwing Image

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