When you’ve run out of spell points or you’ve cast your 6th to 9th level spells, you can attempt to cast another spell.
To do so choose a spell to cast and after you cast the spell make a Strain Check which is a spell-casting ability check where the DC is 10+(2x spells level).
Failing the check means you can’t cast that spell or if you upcast it, a spell from the level you cast at, until you finish a long rest, unless it’s a 1st level spell cast at 1st level. This casting strain does not apply to cantrips.
Every time you cast a spell and pass the strain check, the DC increases by 5 for that spell.
| Spell level | base DC |
|---|---|
| 2nd | 14 |
| 3rd | 16 |
| 4th | 18 |
| 5th | 20 |
| 6th | 22 |
| 7th | 24 |
| 8th | 26 |
| 9th | 28 |
(Optional Strain Damage)
If you fail the Strain Check DC make a CON SAVE with the same DC, on a fail you take 2x the spells level in necrotic damage. This damage can't be reduced or prevented in any way.
Previous Versions
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9/2/2023 6:04:57 PM
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15
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1
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9/2/2023 6:11:52 PM
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7
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1.1
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9/2/2023 7:00:41 PM
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8
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0
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1.2
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Coming Soon
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