Whether you like it or not, you are addicted to alcoholic drinks. Your body physically suffers if you go without a drink for too long, and you always seem to have a buzz going when you are drinking. For every hour you go without an alcoholic drink (including sleeping), you suffer a -1 to your initiative and all WIS saving throws (-8 when you first wake up in the morning, until you've had a drink). Each time you take at least a swallow of alcohol, the counter resets. Each time you do drink a serving of alcohol, however, you roll at disadvantage for all DEX saving throws and ability checks for 15 minutes for each swallow of alcohol, but roll all CHA ability checks at advantage.
FLAW. This is a flaw feat. At your DM's discretion, you may take this feat at level 1. If you do, you may also gain a second feat, or increase two of your ability scores by +1 (or one by +2). If you choose to increase any scores, you cannot choose to increase any score affected by the Flaw. Some flaws can be overcome in time, with role played work towards that end. Others might be overcome by a high-level Cleric, but the cost might involve a side quest or a great amount of money.
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