You can't stand still for longer than 10 seconds. You cannot explain why, but you feel uneasy when things are quiet, and it's hard for you to get comfortable for any length of time. You are impatient with others, and cannot force yourself to sit still. You suffer a -2 penalty to all stealth checks, but you gain a +1 bonus to your initiative.
FLAW. This is a flaw feat. At your DM's discretion, you may take this feat at level 1. If you do, you may also gain a second feat, or increase two of your ability scores by +1 (or one by +2). If you choose to increase any scores, you cannot choose to increase any score affected by the Flaw. Some flaws can be overcome in time, with role played work towards that end. Others might be overcome by a high-level Cleric, but the cost might involve a side quest or a great amount of money.
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