You have a.crippling condition, whether.from birth or from an accident, perhaps as a child. You walk with an obvious limp that affects your walking speed, as well as the distance you can walk in a day. Maybe you are required to use a crutch or cane, but you definitely walk with an impairment.
You suffer a -10 penalty to your walking speed. If you walk more than 10 miles in a day, you must make a CON save (DC is 20 - your level) or you will suffer one.point of exhaustion. You also suffer a disadvantage on acrobatic ability checks.
FLAW. This is a flaw feat. At your DM's discretion, you may take this feat at level 1. If you do, you may also gain a second feat, or increase two of your ability scores by +1 (or one by +2). If you choose to increase any scores, you cannot choose to increase any score affected by the Flaw. Some flaws can be overcome in time, with role played work towards that end. Others might be overcome by a high-level Cleric, but the cost might involve a side quest or a great amount of money.
Previous Versions
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1/1/2021 3:05:56 PM
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3/5/2024 4:21:44 PM
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