You’ve learned to Master Versatile Weapons to achieve the greatest results, granting you the following benefits:
- Once per turn. A creature that carries an Item, melee weapon, or shield. You can disarm one of them from their hands with a DC Save: 13+Str modifier at disadvantage, if the creature has less than half HP. If the creature fails the item is knocked away 10ft. and any attempt to retrieve the item will spark an Opportunity Attack with advantage. If saved that creature can not be disarmed for the rest of the fight.
- When using the Versatile weapon feature. Before you make a melee attack, you can choose to take a -5 penalty to the attack roll. If the attack hits, you can deal your weapon damage to your initial targeted creature and add +10 damage to all other creatures around you within your weapon reach.
- When using the Versatile feature on the weapon, during a crit you can add one additional weapon damage die.
Previous Versions
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9/3/2023 9:23:08 PM
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2
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0
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B
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Coming Soon
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