Prerequisite: Requires an Intelligence or Wisdom score of 13 or higher
You have performed dark rites to gain the powers of hemocraft. You gain the following benefits:
- You learn one blood curse of your choice from among those available to the Blood Hunter class. If a blood curse you use requires your target to make a saving throw to resist the curse's effects, the saving throw DC equals 8 + your proficiency bonus + your Intelligence or Wisdom modifier (your choice). If the blood curse has a prerequisite of any kind, you can choose that blood curse only if you’re a blood hunter who meets the prerequisite.
- You can use your blood curse once, and regain the ability to use it when you finish a short or long rest.
- Your Intelligence or Wisdom score increases by 1, to a maximum of 20.
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Posted Sep 4, 2023Need advice on how to display blood curses properly via dndbeyond code