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Brilliant War (Lizard Wizard)

Prestiges 1-2: (works everywhere):

You are a brilliant tactician you have studied history and it’s wrought with many wars. You learn from it and how to apply it brilliantly.


War College
- You gain a +4 to Armor Class, Attack Rolls, Saving Throws, Ability Checks, and your Intelligence increases by 4 as does your maximum.
Emperor's Bladesong - You are always under the effects of your Bladesong feature. When you use your Bladesong feature, you enter a state known as Emperor's song, which lasts for one minute . While in this state, up to 5 allies within 60 feet of may benefit from your Bladesong feature (using your intelligence modifier or theirs, whichever is higher). For each ally under this effect (including yourself), you gain a +1 bonus to your attacks and spell save DC.

Dreams of the Oasis (Egyptian God)

Prestiges 3-4: (Works in native realm and realms where you have roots.):

The oasis calls you, a place where people gather, but also a contentious place of conflict. You draw from this potential and from a position of power able to stop or even prevent war.


Ready for War
 - You cannot be surprised. You may activate any number of bonus action abilities or cast bonus action spells as long as they do not modify hit points (harm or heal).
Legendary Actions
You can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. You regain spent legendary actions at the start of your turn.
Move. You may move up to your speed
Attack. You may make an attack with both scimitars
Cantrip. You may a Cantrip
Spell (2 actions). You may cast a spell

Art of War (Bladesong of War)

Prestiges 5-6: (Works in certain parts of the native realm):

The greatest victory is that which requires no battle.

 


Call to Arms
 - As an action you may summon 10 Terrassin or Terrafenders to help you and aid you. They remain until dismissed or their hit points dropped to 0. Useable only for the length of a quest. Once you use this ability you cannot use it for 7 days. (Terrassin uses Executioner and Terrafenders uses Duke/Duchess stat blocks until something equivalent is approved)
Battlefield Control - When allies within sight are attacked or subjected to hostile effects, you may switch the target to another valid ally target.

God of War (Grandson of War)

Prestiges 7-8: (works in domain or with explicit DM approval):

Because of the sheer determination and fire that you carry in your heart, there's hardly anything that can stop you from going after something (or someone) you want.


God of War
- Inside your domain and places where you are called with divine intervention you embodiment of warrior, your hp, max hp, speed, and damage you do is multiplied by 10, You have +10 bonus to your armor class, attack rolls, saving throws, ability checks, and spell save DCs
Lair Actions
When combat starts and at the beginning of every 5 rounds (5, 10, 15, etc…) thereafter choose one of the following. Each instance stacks:
Demoralize. Enemies have -5 on all attack rolls, ability checks, and saving throws and cant have or benefit from temporary hit points or damage barriers.
Inspire. all allies have +5 on attack rolls, ability checks, and saving throws and gain 100 temporary hit points.

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