Training Partner Image

You have trained extensively with another character and know each other's movements, strategic cries and battle signs to let you both fight as one unit. You must specify another character (or NPC) at the time of taking this feat. It can be taken multiple times; once per character.

TAG TEAM As part of your movement action you can swap places with your designated partner. You must be adjacent to them or have enough movement to step into their space. This action does not trigger an attack of opportunity for your opponent. If your designated partner is unwilling then you can use your bonus action to make a contested Dexterity or Strength roll to swap places.


BLITZ ATTACK You can spend your reaction to delay your initiative until your designated partner's attack on a foe. This gives you advantage for all of your subsequent attacks on the same foe in this round of combat. If you and your partner are both in close combat with the same foe and your designated partner has reciprocated this feat with you then both of you can gain advantage on attacks.


INTERPOSE If you and your partner are within 5ft of each other you can use your reaction to take a blow intended for your partner: The same attack roll is applied against your AC rather than your partners. If you use this feat, you forgo your next action. (You must have your reaction for this round and inform the DM of your intent before damage is rolled.)


"DUCK!" You can ignore your designated partner's position on the battlefield for any ranged attacks and if your attack has an area of effect, your partner has advantage on any saves against it. To use this your partner must be able to either see or hear you at the time of your attack.


HAND SIGNALS As long as you have line of sight on your designated partner they can convey the position of all foes they can see to you without a sound and you can silently convey simple one or two word messages to them.

Training Partner Image

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