Prerequisite: Bitten and buried by a Vampire
You have embraced the powers that were forced onto you and transformed into a creature of the night. You gain the following benefits:
- Your aging slows to a halt. You are unable to age any further than the exact age you were when you became a vampire.
- Misty Escape. You learn the misty step spell and can cast it once without expending a spell slot. You regain the ability to cast it in this way when you finish a short or long rest. Intelligence is your spellcasting ability for this spell.
- Spider Climb. You can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
- Bite. You grow retractable fangs to suck the life out of your victims. Extending or retracting the fangs requires no action. The fangs are natural weapons, which you can use to make unarmed strikes. If you hit with them, you deal piercing damage equal to 1d6 + your Strength modifier, instead of the normal bludgeoning damage for an unarmed strike.
- When you hit with your fangs, you may gain temporary hit points equal to the damage dealt.
However, as a vampire, you suffer from the following weaknesses.
- Forbiddance. You are unable to enter a residence without an invitation from one of the occupants.
- Harmed by Running Water. You take 20 acid damage if you end your turn in running water.
- Stake to the Heart. If a piercing weapon made of wood is driven into your heart, you are paralyzed until the stake is removed. If this is done while you are at 0 hit points, you die instantly.
- Sunlight Hypersensitivity. You take 20 radiant damage when you start your turn in sunlight. While in sunlight, you have disadvantage on attack rolls and ability checks.
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