Take a leap through the air and land on/ tackle your opponent binding their movement. This requires a DC 12 acrobatics check on a success you gain 1 turn of a free grapple, and on following turns must make a strength check every successive turn to stay grappled atop the enemy. When the grapple check is successful, the character is free to perform 1 action atop the target (this includes the initial leap). Movement and bonus actions atop the target are restricted however.
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