Queen Of Spades Image

You are the queen of Spades, goddess of assassins. With your blessing, professional killers the universe round will continue to clean the filth, gather wealth, and follow the example of a proper professional. You represent the wildcard of the gods; able to be exactly where it is you need be, and find exactly who needs to be found. An assassins' pride in their work is vital; and that pride comes from knowing you eliminate the people who truly deserve it. Those who follow The queen of spades are trained to be polite, cooperative, and cunning while working, never ceasing to find opportunities no regular combatant would dare take in approaching victory.  

Prestige 2:

**Stolen Throne**: Instead of having a domain of your own, you borrow snippets of others domains when the situation arises. You cannot be affected by lair actions, traps and magic effects that trigger in response to your prescience or actions don't activate, passive magic such as forbiddance and hallow fails to affect you or your ability to teleport, and your ability to go undetected extends to all magical effects, not just divination related ones. While undetected, creatures who cannot see through your stealth do not see you at all, regardless of your physical position. While in the domain of a god who approves, you may act as a proxy to give out their blessing of their domain, or give out other related items (faction rewards, ect. DM approval). In order to become an eligible follower, a player must gain an augment from you or a god linked to via the stolen throne. 

**Bountiful Employer**: You, and those who follow you gain access to a new side work: Assassination Contract. Thieves tools check, with a DC equal to your level +5. On a success, you  gain lvlx100 gp (and 1 point/credit towards a faction eligible with stolen throne), and on a failure, you are arrested, and cannot do side work for 3 days. You and Your followers also gain double gold from quests, if that quest is from a guild  you are a part of, or a faction eligible with stolen throne. 

Prestige 4:

**Nullifier**: When you hit a creature with a weapon attack, until the end of your next turn, they are immune to healing, and cannot regain spell slots, regenerate or recharge abilities, or take reactions. Creatures who are nullified also cannot recharge their ability to use any actions (bonus, legendary, ect) until you have taken an action on your turn; effects that give additional actions work as normal. (Ex. Extra turns or legendary actions fail, but action surge works as normal)

**Infiltrator**: Your attacks and effects ignore effects that make them miss or automatically pass (AC not included), deal reduced damage, and temporary hit points or other forms of non-maximum HP absorption, like as barriers. You can identify someone's name and face simply by looking upon them, though anything obscuring your sight, even glass or a mirror, prevents this effect (not gasses, like air).

 

Prestige 6:

**Assassin's Brew**: Poisons within 10ft of you become dormant, losing their effects, except for your own specially made poisons for your spelledge (you may actively choose to exempt poisons from this ability you are aware of). In addition, your weapons you hold are coated in a Mind Numbing Poison. This changes the weapon's damage to psychic, and on a critical hit, reduces the target's intelligence score by 1 for every ability score they have higher than 15. A creature with no intelligence is declared braindead and cannot move or act, until it regains at least one point of intelligence.

**Earthen Blessing**: You may cast your racial genasi heritage spells as a free action. In addition, your movement cannot be dropped below 30ft by any means except being unconscious. If you would gain a resistance from an effect, it becomes an immunity instead, for half the duration of the usual effect (min 1 round). 

Prestige 8:

**Wildcard**: When you cast a glyph of warding, you may store it in a playing card, as long as that card is a spade suit. It ignores the movement distance penalty, but still cannot cross through portals both planar and twilight, and cannot travel to other planes or dimensions that the one it was created in (including bags of holding). Glyph of warding now only takes up the spell slot of the spell you are storing, and not the glyph itself. You can only have 5 cards made at any one time. Your twilight god scroll is in the shape of one of these cards, though it does not count towards your total. 

**Loyal Service**: Whenever you gain currency for yourself or your factions gain currency, that counts as 1 energy towards Tertia per currency earned (standard conversion is to 1 tertian gold piece). This energy can be used by Tertia to see hidden secrets; Tertia can expend one energy per second, and look into the future with it that amount of time. this look reveals hidden ideas, plans, thoughts, and actions, as if being narrated to you. The future is subject to change based on the actions of travelers, however.

 

Queen Of Spades Image

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