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Burdens


Prestige 2 - Works everywhere.

"I'm tired of failing to keep up. If I keep letting it be like this, then who will be alive when I'm the last one living?"

A mix of guilt and inability to keep up with other demigods have been a sore spot for Franzy. Her biggest pain comes when something bad befalls on anyone else but Franzy, when she could have done something about it. Like a cornered rat, she unleashed her biggest wrath when something hurt her sore spot.

 

Deadweight - When an ally player character that she can see has dropped their hp to 0, she gains 2 🦋 , and if a player character dies, she gains 20 🦋 (related to the Fairy Butterfly Knife unique)

 

Bearings - Once per round, when taking damage that you are resistant or immune to, you can choose to remove your resistance or immunity for that damage, and heal a creature within 60 feet of you by half the amount of damage you received after any reductions.

 

Responsibilities


 

Prestige 4 - Works in a native realm and realms where you have roots (domain, etc.)

"The difference of being a leader and being a ruler is, compared to a ruler, a leader needs to be in the frontlines with their comrades, sharing the risk and responsibilities."

Franzy's regality as the Fairy Princess retains its value over the years, and she gains the ability to instruct others and assign roles to them against certain threats. This has allowed their unit to gain better unity and allowing teamwork to function throughout several disasters.

 

 

Duties - You have a list of responsibilities and duties, which you can try to fulfill during the initiative. When you finish each of them, you unlock a certain role that you can apply to yourself as a buff, at the start of your turn. You can also choose to swap available roles at the start of your turn.

Offensive (gained by dealing at least 400 damage during combat) - While Franzy is not unconscious, once on your turn, you can choose to hit on a missed attack or grant Franzy 1 🦋 upon successfully hitting a hostile creature.

Defensive (gained by losing 200 hit points during combat) - While Franzy is not unconscious, once per round, you can choose to reduce a source of damage by the amount of damage reduction Franzy has or grant Franzy 2 🦋 upon successfully passing a saving throw.

Mobility (gained by moving 2000 feet during combat) - While Franzy is not unconscious, once per combat, you can choose to spend your reaction to interrupt the current turn for your own turn or grant Franzy 3 🦋 when using the dodge or disengage action.

Delegations - You can delegate your duties to an ally that you can choose. By using your bonus action, you can delegate a duty or a role that you unlocked to an ally creature within 60 feet of you. That role is no longer accessible to you in the current initiative, but you can continue delegating the same duty, as long as the last delegated ally finishes their duty.

 

Fragments


 

Prestige 6 - Works in certain parts of the native realm.

"The butterflies are a part of me, and yet, it can never be one with me."

Franzy's butterflies are a part of her she sheds gradually, as a defense mechanism to protect her mind after enduring numerous breakdowns from insanity and passage of time. Not only it expels her trauma, it also expels undesired memories and pain she is used to take on. It's how she survives becoming one who bears many pain.

Note: This specific part is redundant because the realm is owned by the player. Intended for flavor or lore.

 

Soul Shedding - Once every 7 days, you shed a part of yourself, removing memories, feelings, and experiences of your choosing. The removed parts would then create a mirror version of yourself somewhere in the realm, having those parts. They obtain their own sentience and are unaware of their origin from you, where you can choose to view the world through their senses.

Fairy Cloning - As an action, you can choose to sacrifice all of your butterflies to create a temporary clone of yourself that lasts 1 minute. The number of clones made is one per every 5 🦋 sacrificed. Once per turn, you can use your bonus action to command them to make their movement and actions that you are able to do.

Consequences


 

Prestige 8 - Works in the domain or with explicit DM approval.

"I've lived eons and saw how time functions. I learnt that I could manipulate time and causality to some degree. Yet, despite my tampering to benefit myself, there is a consequence. There is ALWAYS a consequence."

After being isolated in the Land of Decaying Time for eons, she lived endless amount of lifetimes in a barren land, where her existence decays over time. At some point, Franzy learnt how to manipulate causality to some extent, that it could reach the level of Time Gods, if she trained hard enough. Franzy can delay some consequences to aid her dire situations.

 

Delayed Punishment - When an ally creature gains an effect or condition from failing a saving throw, Franzy can use her reaction to delay its effects from happening for one round. Effects such as Haste spell lethargy can also be affected by this.

Threshold - You can use your action to overcome your limits for one minute. This effect requires concentration, allows Strength in Numbers to work in antimagic field, and removes the maximum cap of buffs from Strength in Numbers. After the effect ends, you feel extremely fatigued.

Previous Versions

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