You’ve mastered the technique of rune casting, at the cost of the speed of intuition-based magical forms. When you cast a spell that deals acid, cold, fire, lightning, or thunder damage, you can choose to use a runic circle for the spell. When you do so, your spell takes effect at your initiative minus 10, and any roll the spell asks for (damage rolls, saving throws, concentration checks …) can be granted advantage. Additionally, if the spell requires you to use your action to keep an effect of the spell going, you can instead use your bonus action.
If the spell affects an area of effect, you can move it a number of feet equal to five times your Wisdom modifier (minimum of 5) as it takes effect. If the spell affects a single target and said target moves away from your range of casting, the spell fails and you waste a spell slot.
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