Not wanting to let good meat go to waste, you have learned to use the remains of freshly killed enemies as ingredients for healing meals. Exceptional preparation may even give your meal a delightful after-taste.
Upon taking this feat, you gain access to a single D20 "Meal die". Your roll on this die will determine to success of your dish. The size of the fallen creature also determines the number of meals you can create. Each individual meal requires it's own separate Meal die roll. Finally, any meal that is not stored in freezing temperatures or preserved in some other way will spoil after 24 hours.
• Meal Outcome
1-4: Food is ruined and not fit for consumption
5-8: Food restores HP equal to 1D4 + Wisdom Modifier
9-12: Food restores HP equal to 1D8 + Wisdom Modifier
13-16: Food restores HP equal to 1D12 + Wisdom Modifier
17-20: Food restores HP equal to 1D12 + Wisdom Modifier, and additionally grants the target a resistance to a damage type that the cooked creature had themselves, (e.g. a Grick's resistance to slashing). This added resistance persists until the target finishes a short or long rest.
• Serving Sizes
Medium and below serves (1)
Large serves (2)
Huge serves (3)
Gargantuan serves (4)
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