Spell Permanence Image
Prerequisite: The ability to cast spells.
 

Add +1 to your Charisma, Wisdom, or Intelligence score to a maximum of 20.

You learn how to fully manipulate the weave in a stationary location gaining the ability to make some spells permanent. By casting the same spell at the same location everyday for 30 days the effect becomes permanent. If a costly component is consumed by the spell you must provide it every time you cast it. The duration must not be instantaneous and once permanent any effect that occurs during the casting of the spell, such as pushing out creatures in the location causing bludgeoning damage, are ignored. On a successful dispel magic check the effect is repressed, not destroyed, for 1d4 hours. If the effect is to create an extra-dimensional space the entrance disappears for that amount of time. If this is used on a location that provides a teleportation effect and creatures are teleporting at the same moment (the same round) a teleportation mishap occurs. Dispel magic does not affect a structure, but will affect any ongoing active effects, such as magical servants, provided by the permanent spell. An anti-magic field works in the same way, but the spell returns to normal once the field moves away.

This cannot effect any creature or any object that can be moved from its location. For example, you can make a permanent ward on a castle wall, but a sword cannot be made magical with this method. If a normally stationary object becomes mobile the spell effect is lost. For example, if you cast Light on a pole enough to make it permanent the pole permanently emits light as per the spell, but if that pole is moved the permanence of the spell is lost. If this happens the spell will continue for one normal duration of the spell before losing its magic. The weave at the location then returns to normal. Again, this effect is location based and cannot be moved or the permanence will be lost. There is one exception to this. If an object is large enough, such as a ship or other moving structure the structure itself can move without dispelling the permanence. If the structure is dismantled the permanence, however, will fade as normal. 

As a player keep in mind that there may be better methods for enchanting objects that do not have these restrictions. As the DM you should use your discretion in the implementation of this feat.

Previous Versions

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3/15/2019 5:12:18 PM
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3/15/2019 5:12:24 PM
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8/8/2019 1:02:53 PM
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