The raw arcana that runs through your blood is so strong that it can manipulate the weave around you, and others. Whenever a creature within 15ft of you cast a spell, they must roll and INT save against your spell save DC, or roll on the subtle wild magic surge table.
Subtle Wild Magic Surge Table:
Roll 1d12 for the following outcomes
1. Spell fails instantly and can not be used again for 1d4 turns.
2. Spell is redirected back at the caster.
3. Double the number of dice rolled for the spell, if the spell has a duration, the duration is doubled as well.
4. The spell instead poofs out a cloud of coloured mist that spreads 15ft in a cone. all creatures within this area must make a DC13 DEX save or be blinded for 1 turn.
5. Spell damage type changed to a different daamge type of the DM's choice.
6. Spell Targets a different creatuer/object that is within 10ft of the oringal target. If there is no other creaturte or object within 10ft of the target, target the nearest creature/object to them.
7. Half the number of dice rolled for the spell, if the spell has a duration, the duration is halfed as well.
8. The 10ft of ground around the caster becomes difficult terrain for 3 turns.
9. If the spell does damage or heals, roll 2 sets of dice and take the lowest score. If not the spell is unaffected.
10.Creates an additonal spell that has half the damage/healing, range and duratrion of the oringinal spell. Does not effect single target buff spells such as invisabilty.
11. All creatues within 5ft of the caster gain a +1 to their next attack action or saving throw.
12. Spell is an automatic critical success. If the spell requires a saving throw, all creatures effected automatically fail the save.
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