- You may never willingly participate in combat against other humanoids. If forced into combat, the only actions you are allowed to take while in Hard Initiative are the Dodge and Dash actions, or cast spells with non-harmful effects on yourself or downed creatures.
While you have this Birthright, you gain the following benefits:
- Spare the Dying is a Free Action for you.
- You never provoke attacks of opportunity.
- You have resistance to all damage.
- You have advantage on all saving throws.
- You cannot be the target of a Clash.
If you take an action that harms or affects an unwilling creature, you will permanently revoke your Birthright, triggering Pacifism's End.
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Birthrights and Attunements are an expanded Feats list that may be made available by your DM. Birthrights are powerful boons your character has had since birth, whereas attunements are earned at set level thresholds just like Feats.
Birthrights are game-changingly powerful, so balance your encounters accordingly.
Attunements are similar in power to Feats, but are more geared towards unlocking specific niche playstyles, and are less game-breaking for a vanilla setting.
Gain one Birthright from Character Creation, and an Attunement at levels 5, 10, 15, and 20.
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