You have trained with the harsh but effective methods of Sir Kay, and can now wield them to your advantage.
Increase your Strength or Constitution score by 1, to a maximum of 20.
Intimidating Nature
You’ve learned you stand at a higher place than others. Whenever you make an Intimidation or Persuasion check against a creature that is lower in rank or status than you, you have advantage on the check.
Giant’s Might
You have the ability to cast Enlarge on yourself (like Enlarge/Reduce, but ignoring the reduce part) once per short rest.
Burned Before
Accidents can happen while training. You gain resistance to fire damage.
Hotheaded Ways
You have proficiency in the Intimidation skill, but have disadvantage on insight rolls made against another person.
Hot-handed Ways
You can cast burning hands a number of times equal to your proficiency bonus per short rest.
Fire’s Light
As a bonus action, you can conjure a small flame in your hand that sheds bright light in a 5-foot radius and dim light for an additional 5 feet. This flame lasts for 1 hour or until you dismiss it as a bonus action. You can also use this flame to light torches, candles, campfires or other flammable objects within 5 feet of you.
Kay’s Influence
Sir Kay has made quite a reputation for himself in his life. If you mention Sir Kay when attempting to persuade or intimidate someone, the target makes an intelligence check to see how much they know about the knight. If they fail, you can roll your check with advantage and talk about how strong, intimidating, and powerful your mentor is. People not aware of Sir Kay have disadvantage on the intelligence check.
This ability doesn’t work on high-ranking members of the Round Table, such as King Arthur.
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