Ley Line Knowledge Image

Your limited knowledge of ley lines at least create a starting point for you to understand them and enhance your magical powers ... Ley lines are the main pathways for travel magical energy trough entire world and you have a knowledge to acess them directly in some way ... each night instead of long rest you can choose to meditate and try to connect yourself with existing leylines near you so instead of draw magical energy from them every time you need to cast a spell you can become one of the ley line which magical power goes trought .... 

(İf you choose to medidate that night you are not count as long rested so you do not regen your health or replenish your spell slots, but if you have an abilty that replenish with long rest they may be allowed by your dm)

Each time you medidate your familarity with ley line increase so your powers too ; 

1st Level (Feel in You) : First time you try to run through pure magical energy inside you  and preapear your body for even more .... (You can choose 2 spell of your choise to be proeficint on them and cus you run throught magical power in you all night some of its residue stay in you so you have 2 free spell use without spend any spell slot until next long rest "Spells that you preapeared") 

2nd Level (Run Trough You) : You somewhat get use to  magical energy but still so much to learn ...(When you cast a spell its energy resonate in you in same way so you gain resistance the exact same type of dmg your last spell "if you use ice spell you gain ice resistance for 1 turn" also your free spell usage become 4 )

3rd Level (Overflow)!!!!! : Most dangerous level for caster ... you become to unstable and overflow with so much magical energy that you cannot control enough....( Every time caster cast any spell "even buffs or debuffs which deal no dmg" also caster need to roll 1d4 for extra force dmg  "if cast on a target,target takes the dmg if cast on a area all units in it take 1d4 force dmg" because of the extra magical energy you use when you cast your spell some of it blow up as a force dmg "!! İf you are cleric when you heal ally in this phase you also deal 1d4 dmg to your ally so be careful!!!" also free spell usage become 6)

4th Level ( Take Control in Your Hand) : You survive the most dangerous phase with great success, now you can control magical energy well enough to control every bit of it .... (You gain +1 "or +2" every attack rolls on your spells and +1 on your saving throws against spells ,also free usage become 8)

5th Level (Become Ley Line ): You are now not just familiar with Ley Lines you become one of them... Magical energy run through you naturally like every other Ley Line around you......(Since you directly feed by Grand line of magical energy every spell you use become more powerfull which means when you use "x" level spell it acts like "x+1" version of it like "if you use healing word with level 1 slot it acts like level 2 healing word and heal more " also you gain a spell called "Minor Power Cut" which showed under paragraph "6th level" also free usage become 10)

!!!!!! İf you countinously meditate 5 long rest you eventually can reach level 5 but if you choose long rest between them you go back 1 level every time you choose long rest instead of Meditate ( After you reach 5th level their is no way to turn back level 4 again so you dont need to meditate again if you dont want to go higher levels cus you dont lose anything at that point)!!!!!!!

!!! 6TH LEVEL !!! (BECOME LEY NODE) : When magical energy run past trough you you feel its flow and try to find its source .. you came across a Ley Node which bunch of Ley Line gather around some point and make that places natural magic reach zones .. You learn them and become on of them .... ( if you  want to become Ley Node meditation is not enough... of course you need to meditate but this time you need to roll 1d20 four times "plus your spell modifer int or wis ".. İf you can get higher than 15 at least 3 of them you are succesfull and become a Ley Node which is bunch of benefit you have which given you under this paragraph "!!! You need to do 1d20 4 times every long rest from now on so you do not turn back to become Ley Line again but this time you only need one of them to roll higher than 15 to maintane this state!!!! , also your free spell usage become 12)

Ley Line Spell ( Minor Power Cut) " Once per long rest": When you use it all spellcaster around 60 feet effected by it and if they cast any concentraiton spell they all need to roll saving throw , if they fail their concentration spell gone , also you can use this to dispell any spell as a reaction which again target needs to roll saving throw against it )

Ley Node Spells ( Magic Manipulation );

1-)Energy Manipulation:1)Energy Discharge:You can reduce any spells dmg %50 cast near 60 ft. as a reaction 2)Energy Overflow:You can rise any spells dmg %50 near 60 ft. as a react)

2-)Flow Bending : You can re-target any spell cast near 60 ft.( "if its heal or buff spell " if you targeted another ally of spell caster it doesnt resist but if you spell on an enemy of spellcaster it resist you with saving throw, "if its dmg or debuff spell" if you targeted spellcasters ally it resist but if you target enemy of spellcaster it doesnt resist) "spell caster always resist on summoning spells and yeah you can also make it summon them on a cliff :D"

3-)Major Power Cut : Since you  are the main Magical energy gathering point around you , you can cut any lines out of your choies anywhere near 60 ft. of you .... there is 2 way to use this spell 1)Dry the Lines : Create 30ft. sphere aoe field for 3 turn ,you can cut all Ley Lines and make the area non spell castable ... all units in the area cannot cast any spell and if they are in a concentration their concentration is also broken and if they have any buff or debuff on them they lose them instantly... if they want to cast anything again they need to leave the area or need to roll for saving throw which in succsed only allow them to cast spell on that turn , they need to throw again if they are in the sphere on their next turn 2)Leave'em in the Dark: You choose a target and cut all the Ley Lines it draws magical energy... Target cannot cast any spell for 2 turn and also its concentration spell gone if it cast at the time.. İf it wants to cast a spell again it need to break concentration of the player which cast this spell or need to wait 2 turn !!!

!!!!!After this point only one more level up left but its way more harder to achive and also I AM GONNA REWRİGHT ALL THESE SPELLS İN 5TH AND 6TH LEVEL AS A HOMEBREW SPELL BUT WİTHİN MORE SPESİFİC WAY AND LATER :D!!!!!

!!!!!!7TH LEVEL (MAİN LEY NODE)!!!!!!!! : All over the world there is only 3 main ley node exist which help to circulate all magical energy trough entire world ... well... why not 4th one coming ? :D Well this isnt a easy achivment and it also need some lore in it so here we go .... First your dm need to create more Ley Node on some places you visit in your campaign or create an individual someone like you "6th level Ley Node user" in game so you have a reach for a Ley Node cus you need one to achive this mission... Ley Nodes located on very rich magical areas as a deepest part of the ocean or volcano... or some ancient waterfall which so much fairies gather around it ... we can find so much example but the main point is your dm needs to create one soooo.... 

İf you encounter with "AREA LEY NODE" you and your party need to Long rest in that area so you can connect yourself with it and become a Main Ley Node ... But this time you need to roll 1d20 4 times and you need to get higher than 20 at least 3 of them  ... if you succed congrats !! you become Level 7 but if you fail the Ley Node you connect with become corrupted and you can never connect with it again so Dm need to create another one for you located another place and if your Dm wants he can change surronding as a effects of the corrupted Ley Node 

İf You encounter with "6TH LEVEL LEY NODE USER" you need to perform a ritual with him . There is 3 possible option in this .. first you can persuade him and you only need 1of the 4 dice higher than 20... second if you knock him down with unlethal dmg you can perform ritual with him and you only need 2 dice higher than 20 this time .... and third outcome is you directly connect your Ley Nodes together and forcefully try to steal his Ley Node which you need to roll all 4 times higher than 20 " DO NOT FORGET TO ADD YOUR SPELL MODİFER İNT OR WİS" .. Last one is so hard to achive so dont do it :D

And after the ritual if you fail you and other Ley Node user throw dice bo5 ... if player wins 3 of them Ley Node users Ley Node become corrupted and die ; if Ley Node user wins 3 times, players Ley Node become corrupted and player dies .. but player can be revived if your dm allowed it ... even player come back to life beacuse of his corrupted Ley Node player cannot cast ANY SPELL until he reach another Ley Node and meditate near it so corruption can be cleansed ... after the cleanse player turn back to Level 5 Ley Line again....

!!! Also even if you succeed on ritual do not forget that Ley Node user still lose its Node so DM's ... pls make Ley Node users hard to convice :D!!!

So ... What is LEVEL 7 MAİN LEY NODE ?! well... ı think something about it :D wait for an uptade soon .....

Ley Line Knowledge Image

Comments

Posts Quoted:
Reply
Clear All Quotes