Joint Locker Image
Prerequisite: Monk level 3
 

You have studied the vulnerabilities of the body, and ways of forcing your opponents into submission with the slightest precision movements.

When grappling a Humanoid creature one size class larger than you or smaller, you may use your Acrobatics skill in place of Athletics for the roll.

While you have a creature grappled in this way, you may use your bonus action to apply pressure to the joints, granting the following effects until your next turn:

  • Charisma checks made to intimidate, extract information, or force co-operation from the target are made with advantage
  • Target makes Deception checks, Wisdom saves, and Charisma saves with disadvantage
  • If the target breaks the grapple with Athletics, they take force damage equal to two rolls of your Martial Arts die

At level 9, this feat may be used to target Humanoids, Beasts, and Humanoid undead (excluding those without flesh, at DM discretion). At level 15, you may target any creature.

 

Joint Locker Image

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