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Actions:

                                           DODGE: to succeed Dex saving throw against opponents current to hit value + 3.

        

Dodge is an action allowing the player to move 5 feet in any direction so long as a path in that direction is available. Dodge can only be used 3 times per long rest but you may gain 1 charge per short rest with a maximum of 3 charges obtainable at any time. In battle you can dodge an opponent's attack on a dex saving throw of the current attack to hit roll +3. On a successful dodge in combat, damage for the attack that was dodged will fall to 1 regardless of type, buffs or stat boosts and the player will get 1 inspiration for feeling awesome.

            

                                                           Run: Str 16

 

Run can only be used 3 times per long rest but you may gain 1 charge per short rest with a maximum of 3 charges obtainable at any time. At the beginning of any encounter when initiative is called the party or player may choose to run and the party will choose a leader and that person will roll for a strength saving throw of 16 or higher if successful the party or player will flee and avoid the combat entirely. On a failed roll the first attack of the first opponent will be at advantage.

 

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