Absolute Fury Image
Prerequisite: Requires character level 20 and ability to Rage
 

Upon taking severe damage, you go beyond the limits of a typical rage or frenzy. Your near death state increases your adrenaline allowing you to ignore the injuries dealt to you. Your muscles bulge with power. Your vision becomes red. Friend and foe, they are all alike. Your mind becomes blank as you enter an absolute fury.

While raging, if you start your turn with fewer hit points than half your hit point maximum, you can choose to enter an absolute fury. When you do so, you gain the following benefits and drawbacks:

  • You have resistance to all damage except psychic damage.
  • Your Rage Damage increases to +10.
  • At the start of each of your turns and when you enter an absolute fury, you must succeed on a DC 12 Wisdom saving throw or move directly toward the nearest creature and use the Attack action against that creature. If you have your Extra Attack feature, you must use it for this frenzied attack. If more than one creature is equally near to you, roll randomly to determine your target.

Once you are in an absolute fury state, it can only end if you succeed a DC 15 Wisdom saving throw or you are knocked unconscious. Your rage also ends if you end absolute fury.

Absolute Fury Image