You give people unexplainably bad luck that seems to kick in at the right moment for you but the worst time for them
- You have 3 un-luck points and can inflict bad luck on anyone who passes by you or anyone you touch. Whenever they make an attack roll, an ability check, or a saving throw, you can spend one un-luck point to force disadvantage on them. You can choose to spend one of your un-luck points after they roll the die, but before the outcome is determined. You choose which of the d20s is used for the attack roll, ability check or saving throw.
- You can also spend one un-luck point when an attack roll is made against you and force disadvantage on the attacker. If a creature spends a luck point to influence the outcome of a roll, the points cancel each other out; no additional dice are rolled.
- You regain your expended un-luck points when you finish a long rest.
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